
- #Civ 5 in game editor disappear after loading skin
- #Civ 5 in game editor disappear after loading windows
After units die in the corrupted biome - their soul would become corrupted as well.
added: new status poisoned! Poisoned unit would be taking slow amount of damage for long time. Doubles damage and other stats of a unit. added: new spawn power! Spawn buffalo. added: new spawn power! Spawn crocodile. added: new power! Cybercore! ASSIMILATE! ASSIMILATE! ASSIMILATE!. added: new power! Biomass! Infects ground with biomass and spawns bioblobs. added: new power! Super Pumpkin! It's never too late for halloween. added: new power! Power up! Adds powerup status to unit for 5 minutes. added: new powers! Grass, savanna, enchanted, corruption, infernal, mushroom, swamp, jungle seeds!. added: WorldBox is now available on Steam! Woohooo. #Civ 5 in game editor disappear after loading windows
fixed: Unit inspection windows sometimes had too long text with Japanese and other languagesĠ.12.02 -STEAMy Biomes - December 02, 2021. #Civ 5 in game editor disappear after loading skin
fixed: auto-spawned units used non-biome skin colors. fixed: Saves that were created in earlier versions had issues with fields, ice and roads being loaded as dirt. fixed: cities were randomly abandoned. fixed: can't scroll in save slots window, when mouse over save slots. fixed: the race icon always showed humans in the village list - now it will show orcs, dwarves and elves again. Dwarves will seek intelligence again! Yay! fixed: Dwarven renaissance: dwarves never got intelligence stats, which resulted in very slow culture progression - oops. fixed: sometimes UI buttons stopped working. fixed: soft crash when using magnet sometimes. fixed: Dragons won't be killed by flying over Volcanoes any longer!. fixed: Casting madness on kings announced them as having died - they will now show up as having abandoned their kingdom instead. fixed: Village names would show the old name in the villages window. changes: decreased chances to die from an old age for mobs and units. changes: improved logic for splitting city borders. changes: changed buttons for save/load/delete confirmation dialog. changes: orcs can now research more rare techs!. changes: improved window for world slots. changes: moved delete world button to the side of the save world window. changes: showing now much more information about the world in the saving & loading screens. changes: the power bar is now smaller by default - you can change the size in the settings. changes: rhinos would make less baby rhinos. added: You can now select the game language in Steam on first start. added: you can now change the size of the power bar in your settings!. added: ~christmassy feeling~ ( or festivus - for the rest of us! ). added: credits screen now includes beta testers! Thank you!. Your worlds will now show as a rotating globe! added: ROUND WORLDS - in the world preview screen. added: describe your worlds! when saving a world - you can now add a description to it. Shows you the world name and some other info when you hover over them added: tooltips for your world's window. added: New map size! Iceberg! Bigger than Titanic!. added: If you load another world, then the current world will be autosaved as well!. added: New Autosave is created every few minutes for currently played world. added: Auto Saves! Never lose hope again!. play the worlds your friends made! For fun! added: Share your worlds with your friends in the Steam Workshop! Or destro. With this respawn type, team switch is also available to any AI controlled playable units.0.13.0 - Santa's Workshop - December 19, 2021 If there is no remaining AI, you will become a seagull.ġ.08 Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull). Side can be one of west, east, guerrila (sic), civilian, e.g respawn_west.Īny suffix (eg: respawn_west ABC, respawn_west _1, etc) will allow multiple random respawn points. If no marker is defined, respawn behaviour will be the same as "INSTANT". for Arma 3, see Arma 3: Respawn and Arma 3: Revive.Ī respawn marker is needed. This section talks about respawn and revive actions. 7.1 titleParam%, valuesParam%, defValueParam%, textParam%Ĭlass CfgWorlds.