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Civ 5 in game editor disappear after loading
Civ 5 in game editor disappear after loading






civ 5 in game editor disappear after loading
  1. #Civ 5 in game editor disappear after loading skin
  2. #Civ 5 in game editor disappear after loading windows

After units die in the corrupted biome - their soul would become corrupted as well.

  • added: new status poisoned! Poisoned unit would be taking slow amount of damage for long time.
  • Doubles damage and other stats of a unit.
  • added: new spawn power! Spawn buffalo.
  • added: new spawn power! Spawn crocodile.
  • added: new power! Cybercore! ASSIMILATE! ASSIMILATE! ASSIMILATE!.
  • added: new power! Biomass! Infects ground with biomass and spawns bioblobs.
  • added: new power! Super Pumpkin! It's never too late for halloween.
  • added: new power! Power up! Adds powerup status to unit for 5 minutes.
  • added: new powers! Grass, savanna, enchanted, corruption, infernal, mushroom, swamp, jungle seeds!.
  • added: WorldBox is now available on Steam! Woohooo.
  • #Civ 5 in game editor disappear after loading windows

  • fixed: Unit inspection windows sometimes had too long text with Japanese and other languagesĠ.12.02 -STEAMy Biomes - December 02, 2021.
  • #Civ 5 in game editor disappear after loading skin

  • fixed: auto-spawned units used non-biome skin colors.
  • fixed: Saves that were created in earlier versions had issues with fields, ice and roads being loaded as dirt.
  • fixed: cities were randomly abandoned.
  • fixed: can't scroll in save slots window, when mouse over save slots.
  • fixed: the race icon always showed humans in the village list - now it will show orcs, dwarves and elves again.
  • Dwarves will seek intelligence again! Yay!
  • fixed: Dwarven renaissance: dwarves never got intelligence stats, which resulted in very slow culture progression - oops.
  • fixed: sometimes UI buttons stopped working.
  • fixed: soft crash when using magnet sometimes.
  • fixed: Dragons won't be killed by flying over Volcanoes any longer!.
  • fixed: Casting madness on kings announced them as having died - they will now show up as having abandoned their kingdom instead.
  • fixed: Village names would show the old name in the villages window.
  • changes: decreased chances to die from an old age for mobs and units.
  • changes: improved logic for splitting city borders.
  • changes: changed buttons for save/load/delete confirmation dialog.
  • changes: orcs can now research more rare techs!.
  • changes: improved window for world slots.
  • changes: moved delete world button to the side of the save world window.
  • changes: showing now much more information about the world in the saving & loading screens.
  • changes: the power bar is now smaller by default - you can change the size in the settings.
  • changes: rhinos would make less baby rhinos.
  • added: You can now select the game language in Steam on first start.
  • added: you can now change the size of the power bar in your settings!.
  • added: ~christmassy feeling~ ( or festivus - for the rest of us! ).
  • added: credits screen now includes beta testers! Thank you!.
  • Your worlds will now show as a rotating globe!
  • added: ROUND WORLDS - in the world preview screen.
  • added: describe your worlds! when saving a world - you can now add a description to it.
  • Shows you the world name and some other info when you hover over them
  • added: tooltips for your world's window.
  • added: New map size! Iceberg! Bigger than Titanic!.
  • added: If you load another world, then the current world will be autosaved as well!.
  • added: New Autosave is created every few minutes for currently played world.
  • added: Auto Saves! Never lose hope again!.
  • play the worlds your friends made! For fun!
  • added: Share your worlds with your friends in the Steam Workshop! Or destro.
  • With this respawn type, team switch is also available to any AI controlled playable units.0.13.0 - Santa's Workshop - December 19, 2021 If there is no remaining AI, you will become a seagull.ġ.08 Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull). Side can be one of west, east, guerrila (sic), civilian, e.g respawn_west.Īny suffix (eg: respawn_west ABC, respawn_west _1, etc) will allow multiple random respawn points. If no marker is defined, respawn behaviour will be the same as "INSTANT".
  • for Arma 3, see Arma 3: Respawn and Arma 3: Revive.Ī respawn marker is needed.
  • This section talks about respawn and revive actions.
  • 7.1 titleParam%, valuesParam%, defValueParam%, textParam%Ĭlass CfgWorlds.







  • Civ 5 in game editor disappear after loading